A Irrlicht project illustrating Newton integration.
Newton Physics-Based Features Include:
- First Person Camera Movement via a Newton sphere
- Jump
- Crouch
- Materials Used for Trigger Areas
- Sliding Doors
- Platform Elevators
- Switches
- Head Tilt
- PDF document explaining the Newton/Irrlicht Integration used
- Ammo Counter
- Use of Irrlicht Animators for timing events
- Attached weapon to FPS camera
- Newton spheres as bullets--collision is reported via the Newton material callback system
- Animated nodes associated with newton objects
- Shootable targets that have multiple states in response to bullet damage
- fade from black start up
- Loading Progress Bar
